Player's handbook Book 3: Power Sums and Power Classes

Preface

Hello again! Welcome back. Now that you have gotten through Book 1 and Book 2, you may have noticed the terms Power Sum and Power Classification come up at least a few times, despite the fact we have yet to cover what either of those are. This is what Book 3 will be covering. As with Book 2, you don't need to know what these terms necessarily mean to survive here, however, we will provide the information regardless for those who wish to know more.
Hello again, Glad to see you made it to the third edition. Just like in our first and second book, Anytime we need to explain something from a mechanical perspective and not a lore perspective, this handy quote box will be here to explain things. Oh, remember, please don't tell SAGE I am here. She doesn't know I exist. Not yet, anyway.
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Odd, I could have sworn I felt someone else on this connection again, just like last time. Eh, it's probably just some typical Quantum Interference. Either way, that's enough introduction; why don't we get into the meat of this book. But first, a quick refresher.

The 8 Scores: A Refresher

As you may remember, when newcomers end up inside the Nexus, we perform a scan of their capabilities. Newcomers are graded on 8 different stats, and a score is given based on how strong or weak they are in those categories. You likely already know the 8 scores, but in case you need a refresher:
  • Strength
  • Perception
  • Endurance
  • Charisma
  • Intellect
  • Agility
  • Luck
  • Spirit
  • In the first book, we listed the various "Prebuilds" that our scanners have been given the knowledge to detect during scanning and in the Second book we detailed the measurements from which we use to score you in these 8 categories. Now in Book 3, we will explain what these all mean collectively. Specifically how they determine both your Power Sum and your Power Classification

    Power Sum and Power Classifications: What are they, and how does one quantify them

    A Power sum is quite simply a lump sum gathered from adding all 8 scores together. This can be used as a general guideline for how powerful an individual is. To quantify one's Power Sum is actually rather simple. Just add all 8 scores together and you have the Power Sum. This number alone isn't exactly very useful though, it is far more useful when paired with a matching Power Classification. Power Classifications help determine just how powerful someone is, instead of using a number that could be hard to quantify, a classification is given that helps show just how weak or powerful someone is compared to others. Back in the 5th era, there were only 24 Classifications, but with the rediscovery of entities such as the Celestials, the Collective has expanded the scale 5-fold to a total of 120 classifications to allow for more accurate descriptions of each individual. A list of these classifications can be found below along with a short description of what they are capable of.

    Power Classifications

    Alpha Class

    Entities within Power Classification Alpha have almost no Military Training or fighting experience and are almost never magical. Natives in this class are your typical everyday individuals, probably wasting every second of their waking hours either attending a typical High school or going to and from their day job with as little enthusiasm as possible. 98% of all Alpha Classes are unaware that anything exists outside their resident level of existence and are entirely clueless when it comes to the presence of other Realms. RB in this class could be ordinary children or any random civilian that ends up here via the rift. The newly expanded ALPHA scale goes from 8 to 49, with a total power sum of 8 being Alpha Tertius, and a total power sum of 49 being Alpha Extremis.
    • ALPHA TERTIUS

      Alpha Tertius Classes have a total Power Sum of 8. At maximum those in this class would have a max speed of 2 mph, a Lift cap of 25 pounds, and their strikes would do 1 HP of damage, thus they would rarely even leave a bruise on a target, let alone draw any blood.
    • ALPHA SECUNDUS

      Alpha Secundus Classes have a Total Power Sum of 9 to 16. On Average those in this class would have a max speed of 2 mph, a Lift cap of 25, and their stikes would do around 1 HP damage to a target. Those classified under this Power Class would likely have an absolute max speed of 20 mph, they could likely lift up to 225 pounds maximum, and do a measly 9 HP of damage by hand without the assistance of a weapon.
    • ALPHA PRIMA

      Alpha Prima Classes have a total Power Sum of 17 to 24. On Average those in this class would have a max speed of 4 mph, a Lift cap of 50 lbs, and their strikes would do 2 amount of damage. Those classified under this Power Class would likely have an absolute max speed of 34 mph, they could likely lift up to 425 pounds at maximum, and do a measly 17 HP of damage by hand without the assistance of a melee weapon.
    • ALPHA PARTICULAR

      Alpha Particular Classes have a total Power Sum of 25 to 32. On Average those in this class would have a max speed of 6 mph, a Lift cap of 75 lbs, and their stikes would do around 3 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 36 mph, they could likely lift up to 450 pounds, and do a measly 18 HP amount of damage by hand without the assistance of a melee weapon.
    • ALPHA EXTREMIS

      Alpha Extremis Classes have a total Power Sum of 33 to 49, On Average those in this class would have a max speed of 8 mph, a Lift cap of 100 lbs, and their strikes would do 4 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 80 mph, they could likely lift up to 1000 pounds, and do around 100 HP of damage with just a simple punch.
    All ALPHA classes have a total Power Sum of less than 50 points and thus are generally weak and are seldom ever a threat to anyone with even a slight amount of Combat or magical experience. As such, the MDA requests that all RB leave natives in this classification be, and under no circumstances should any spells be cast in their presence as their minds likely can't handle trying to comprehend the Anomalous Knowledge they would gain. Levels of existence under this classification you could send a toddler to, and they would never be able to find a way to hurt themselves, given there is zero danger there at all.

    Beta Class

    Entities within Power Classification BETA have very basic magical or combat knowledge. Your typical native Police officers and Civil protection Robots all fit this classification. RB in this class would be anything from an ordinary police officer to a self-taught student mage. The newly expanded BETA scale goes from 50 to 100, with a total power sum of 50 being Beta Tertius, and a total power sum of 100 being Beta Extremis.
    • BETA TERTIUS

      Beta Tertius Classes have a total Power Sum of 50 to 60, On Average those in this class would have a max speed of 12 MPH, a Lift cap of 150 pounds, and their stikes would do around 6 HP of damage. Those classified under this Power Class would have an absolute max speed of 104 mph, they could likely lift up to 1300 pounds, and do 52 HP of damage at absolute maximum without the assistance of a weapon.
    • Eagle Eyed readers may have noticed that the Absolute Max values and on Average values are vastly different. This is due to how we determine both values. Average is quite simply someone with a PS at the midpoint of the power class in question divided equally among all scores, while absolute max is calculated by assuming every score save for the one used to calculate the value is 1. As an example for absolute, Absolute Max Speed is calculated by putting 53 points in Agility and 1 point in every score.
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      Huh.... That weird interference came back... Wonder what keeps causing that.
    • BETA SECUNDUS

      Beta Secundus Classes have a Total Power Sum of 61 to 70, On Average those in this class would have a max speed of 14 MPH, a Lift cap of 175 lbs, and their strikes would do 7 HP of damage. Those classified under this Power Class would have an absolute max speed of 124 mph, they could lift up to 1550 pounds at maximum, and do 62 HP of damage at absolute maximum without the assistance of a weapon.
    • BETA PRIMA

      Beta Prima Classes have a total Power Sum of 71 to 80, On Average those in this class would have a max speed of 16 mph, a Lift cap of 200 lbs, and their stikes would do around 8 HP of damage. Those classified under this Power Class would have an absolute max speed of 144 mph, they could lift up to 1800 pounds at maximum, and do 72 HP of damage at absolute maximum without the assistance of a weapon.
    • BETA PARTICULAR

      Beta Particular Classes have a total Power Sum of 81 to 90, On Average those in this class would have a max speed of 22 mph, a Lift cap of 275 Lbs, and their strikes would do 11 HP of damage. Those classified under this Power Class would have an absolute max speed of 164 mph, they could lift up to 2050 pounds or 1.025 tons at maximum, and do 82 HP damage at absolute maximum without the assistance of a weapon.
    • BETA EXTREMIS

      Beta Extremis Classes have a total Power Sum of 91 to 100, On Average those in this class would have a max speed of 24 mph, a Lift cap of 300 lbs, and their strikes would do 12 HP of damage. Those classified under this Power Class would have an absolute max speed of 184 mph, they could likely lift up to 2300 pounds or 1.15 tons at maximum, and do 92 HP of damage at absolute maximum without the assistance of a weapon.
    95% of all Native BETA Classes have almost no clue of life outside their resident level of existence and are even more clueless about the existence of other realms. As such, the MDA requests that all RB leave native entities in this class to their day jobs and try their hardest not to make their jobs harder. The MDA requests that all RB refrain from excessive use of Magic while in the presence of BETA classes to not inadvertently cause them to go into an AK Coma. Very few people under BETA class understand the nature of magic, so the AK they would gain has a high likelihood of putting them into an AK coma, though not as likely as it would be to present this knowledge to an ALPHA class. All Entities under the BETA class have a minimum total Power Sum of 50 and a maximum of 100 and thus are relatively weak for those in classification Gamma or above.

    Gamma Class

    Entities within Power Classification GAMMA have a basic level of formal military or magical training. Your typical infantry soldier and Combat Robots are two native entities you would find in this classification. RB in this classification could be anything from an ordinary Infantry soldier to a Junior in magic school. The newly expanded GAMMA scale goes from 101 to 200, with a total power sum of 101 being Gamma Tertius, and a total power sum of 200 being Gamma Extremis.
    • GAMMA TERTIUS

      Gamma Tertius Classes have a total Power Sum of 101 to 120. On Average those in this class would have a max speed of 28 MPH, a Lift cap of 350 lbs, and their strikes would do 14 HP of damage. Those classified under this Power Class would have an absolute max speed of 224 mph just a bit over the takeoff speed of a 747 jet, they could likely lift up to 2800 pounds or 1.4 tons maximum, and they could do 112 HP of damage with just a simple punch, around 29% the normal HP a normal baseline human would have.
    • GAMMA SECUNDUS

      Gamma Secundus Classes have a Total Power Sum of 121 to 140, On Average those in this class would have a max speed of 24 mph, a Lift cap of 425 lbs, and their strikes would do around 17 HP of damage. Those classified under this Power Class would have an absolute max speed of 264 mph, they could lift up to 3300 pounds or 1.65 tons at maximum, and they could do 132 HP of damage maximum with just a simple punch, approximately 34% of the total HP a normal baseline human would have.
    • GAMMA PRIMA

      Gamma Prima Classes have a total Power Sum of 141 to 160, On Average those in this class would have a max speed of 38 mph, a Lift cap of 475 lbs, and their strikes would do 19 HP of damage. Those classified under this Power Class would have an absolute max speed of 304 mph, they could lift up to 3800 pounds or around 1.9 tons at maximum, and they could do 152 HP of damage with just a simple punch maximum, approximately 39% of the HP a normal baseline human would have.
    • GAMMA PARTICULAR

      Gamma Particular Classes have a total Power Sum of 161 to 180, On Average those in this class would have a max speed of 44 mph, a Lift cap of 550 lbs, and their stikes would do 22 HP of damage. Those classified under this Power Class would have an absolute max speed of 344 mph, they could lift up to 4300 pounds or around 2.15 tons, and they could do 172 HP of damage with just a simple punch, approximately 44% of the HP a baseline human would have.
    • GAMMA EXTREMIS

      Gamma Extremis Classes have a total Power Sum of 181 to 200, On Average those in this class would have a max speed of 48 mph, a Lift cap of 600 lbs, and their stikes would do 24 HP of damage. Those classified under this Power Class would have an absolute max speed of 384 mph or around half the speed of sound, they could lift up to 4800 pounds or around 2.4 tons, and they could do 192 HP of damage with just a simple punch or just under 50% the HP a baseline human would have.
    Natives in Power Classification GAMMA have very minimal knowledge of what exists outside their homeworld and very little understanding of the existence of other realms, just enough knowledge to get the job done. When questioning their task, a typical phrase you will hear from a Native Gamma class is, "Not our job to ask why Higher up the food chain." The MDA requests that RB refrain from engaging Gamma classes if possible and limit magic usage to a bare minimum when in the vicinity of GAMMA classes. Excessive Magic/Aspect usage with a power level above 4x the norm would be considered anomalous and has a relatively low chance of causing Gamma classes to enter an AK coma. All People under the GAMMA class have a minimum total Power Sum of 101 and a maximum of 200 and thus are relatively weak for those in classification Delta or above, but could be a significant threat to Beta Classes and below.

    Delta Class

    Entities within Power Classification DELTA are usually well-trained operatives and are incredibly resourceful and hard to kill. Most native well-trained operatives and native military personnel fit this class. Unascended new RB that arrived back during the 5th era all fell under the bottom portion of this classification before the classification system was expanded. With the newly expanded classification, newcomers who arrived back in the 5th era would now have been classified as Beta Prima Classes as their Power Sum was normally 80 or below. The newly expanded DELTA scale goes from 201 to 400, with a total power sum of 201 being Delta Tertius and a total power sum of 400 being Delta Extremis.
    • DELTA TERTIUS

      Delta Tertius Classes have a total Power Sum of 201 to 240, On Average those in this class would have a max speed of 54 mph, a Lift cap of 675 lbs, and their stikes would do 27 HP of damage. Those classified under this Power Class would have an absolute max speed of 464 mph, they could lift up to 5800 pounds, or around 2.9 tons, and do 232 HP of damage with just a simple punch, around 60% the HP of a baseline human.
    • DELTA SECUNDUS

      Delta Secundus Classes have a Total Power Sum of 241 to 280, On Average those in this class would have a max speed of 66 mph just a tad slower than a cheetah, a Lift cap of 825 lbs, and their stikes would do 33 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 544 mph, they could lift up to 6800 pounds or around 3.4 tons, just over the weight of a Ford F-250, and do 272 amount of damage with just a simple punch, around 70% the maximum HP of a baseline human.
    • DELTA PRIMA

      Delta Prima Classes have a total Power Sum of 281 to 320, On Average those in this class would have a max speed of 74 mph, a Lift cap of 925 lbs, and their stikes would do 37 HP of damage. This is the highest power class one could reach before undergoing the rite the first time, as a power sum of 320 would mean the entity has scored a 40/40 on all 8 stats, making them at the pinnacle the physical form could possibly reach. Those classified under this Power Class would have an absolute max speed of 624 mph, they could lift up to 7800 pounds or around 3.9 tons, and do 312 HP of damage with just a simple punch, over 80% the maximum HP of a baseline human
    • DELTA PARTICULAR

      Delta Particular Classes have a total Power Sum of 321 to 360. Those in this class have undergone their first Ascension Rite and have broken their limits making their maximum score be at least 160. On Average those in this class would have a max speed of 84 mph, a Lift cap of 1050 lbs, and their stikes would do 42 HP of damage. Those classified under this Power Class would have an absolute max speed of 704 mph, they could lift up to 8800 pounds or around 4.4 tons, and do 352 HP of damage with just a simple punch, over 90% the maximum HP of a baseline human.
    • DELTA EXTREMIS

      Delta Extremis Classes have a total Power Sum of 361 to 400, On Average those in this class would have a max speed of 94 mph, a Lift cap of 1175 lbs, and their stikes would do 47 HP of damage. Those classified under this Power Class would have an absolute max speed of 784 mph just over Mach 1, they could lift up to 9800 pounds or 4.9 tons, and do 392 HP of damage with just a simple punch, effectively one-shotting a baseline Human with one punch. They would also do around 12% of a fully trained unascended human's HP with that single punch
    Natives in Classification DELTA are generally well-read up and have some context on the true nature of things. They usually are the ones giving orders and information to Gamma classes and below. But where do they get their info? Delta classes are challenging to overwhelm and cause them to enter an AK Coma. The MDA suggests that all new RB refrain from engaging DELTA class personnel unless they know what they're doing. ALL Entities under the DELTA class have a minimum total Power Sum of 201 and a maximum of 400 and thus are relatively weak for those in classification Epsilon or above, but could pose a major threat to untrained RB.

    Epsilon Class

    Entities within Power Classification Epsilon are Almost always either cybernetically enhanced or highly trained RB. Most native Cybernetically enhanced fighters or durable mages would fit at this level. Unascended Fully trained RB fit the midpoint level of this classification. The newly expanded EPSILON scale goes from 401 to 800, with a total power sum of 401 being Epsilon Tertius, and a total power sum of 800 being Epsilon Extremis.
    • EPSILON TERTIUS

      Epsilon Tertius Classes have a total Power Sum of 401 to 480, On Average those in this class would have a max speed of 110 mph, a Lift cap of 1375 lbs, and their stikes would do 55 HP of damage. Those classified under this Power Class would have an absolute max speed of 944 mph, or around Mach 1.2, they could lift up to 11800 pounds or 5.9 tons, and do 472 HP of damage with just a simple punch, around 15% the maximum HP of a fully trained unascended Human.
    • EPSILON SECUNDUS

      Epsilon Secundus Classes have a Total Power Sum of 481 to 560, On Average those in this class would have a max speed of 130 mph, a Lift cap of 1625 lbs, and their stikes would do 65 HP of damage. Those classified under this Power Class would have an absolute max speed of 1104 mph a little under Mach 1.5, they could lift up to 13800 pounds or 6.9 tons, and do 552 HP of damage with just a simple punch, around 17% the maximum HP of a fully trained unascended human.
    • EPSILON PRIMA

      Epsilon Prima Classes have a total Power Sum of 561 to 640, On Average those in this class would have a max speed of 150 mph, just a tad slower than the top speed of the 1967 Shelby Mustang GT500 Super Snake, a Lift cap of 1875 lbs, just under a ton, and their stikes would do 75 HP of damage. Those classified under this Power Class would have an absolute max speed of 1264 mph around Mach 1.6, they could lift up to 15800 pounds or just under 8 tons, and do 632 HP of damage with just a simple punch, around 20% the maximum HP of a fully trained unascended human.
    • EPSILON PARTICULAR

      Epsilon Particular Classes have a total Power Sum of 641 to 720. On Average those in this class would have a max speed of 170 mph, a Lift cap of 2125 lbs, just over a ton, and their stikes would do 85 HP of damage. Those classified under this Power Class would have an absolute max speed of 1424 mph, just under Mach 2, they could lift up to 17800 pounds or just under 9 tons, and do 712 HP of damage with just a simple punch, around 23% the maximum of HP of fully trained unascended human.
    • EPSILON EXTREMIS

      Epsilon Extremis Classes have a total Power Sum of 721 to 1K, On Average those in this class would have a max speed of 240 mph, a Lift cap of 3000 lbs, and their stikes would do 120 HP of damage. Those classified under this Power Class would have an absolute max speed of 1984 mph or Mach 2.5, they could lift up to 24800 pounds, or 12.4 tons, and do 992 HP of damage with just a simple punch, around 32% the maximum HP of a fully trained unascended human.
    Natives in Classification Epsilon are almost always well-read up and have plenty of context on the true nature of things. They usually are the ones giving orders and information to Delta classes and below. But where do they get their info? Epsilon classes are nearly impossible to overwhelm and cause them to enter an AK Coma. The MDA suggests that all unascended RB refrain from engaging EPSILON class entities unless they really know what they're doing. All Entities under the EPSILON class have a minimum total Power Sum of 401 and a maximum of 1K and thus could be a relatively significant threat to any unascended RB.

    Zeta Class

    Entities within Power Classification Zeta are incredibly resilient and dangerous and usually have extensive military training. Most natives in this classification are incredibly resilient and resourceful, making them formidable opponents to face. RB that have ascended at least twice and trained up to the maximum they can for that ascension make the midpoint of this classification. The newly expanded ZETA scale goes from 1K to 5K, with a total power sum of 1K being Zeta Tertius, and a total power sum of 5K being Zeta Extremis.
    • ZETA TERTIUS

      Zeta Tertius Classes have a total Power Sum of 1000 to 1800. On Average those in this class would have a max speed of 350 mph, a Lift cap of 4375 lbs, or just over 2 tons, and their stikes would do 175 HP of damage. Those classified under this Power Class would have an absolute max speed of 3584 mph or around mach 4.6, they could lift up to 44800 pounds or 22.4 tons, and do 1792 HP of damage with just a simple punch, over 50% the maximum HP of a fully trained unascended human.
    • ZETA SECUNDUS

      Zeta Secundus Classes have a Total Power Sum of 1801 to 2600. Those in this class have undergone their fourth Ascension Rite having broken their limits 2 times now, making their maximum score be at least 320. On Average those in this class would have a max speed of 480 mph, a Lift cap of 6000 lb or 3 tons, and their stikes would do 240 HP of damage. Those classified under this Power Class would have an absolute max speed of 5184 mph or around mach 6.7, they could lift up to 64800 pounds or 32.4 tons, and do 2592 HP of damage with just a simple punch, over 60% the maximum HP of a fully trained unascended human.
    • ZETA PRIMA

      Zeta Prima Classes have a total Power Sum of 2601 to 3400. Those in this class have undergone their eighth Ascension Rite having broken their limits 3 times now, making their maximum score be at least 640. On Average those in this class would have a max speed of 720 mph or just under mach 1, a Lift cap of 9000 lbs or over 4 tons, and their stikes would do 360 HP of damage. Those classified under this Power Class would have an absolute max speed of 6784 mph just under mach 9, they could lift up to 84.8K pounds or 42.4 tons, and do 3391 HP of damage with just a simple punch, 89% the maximum HP of a fully trained unascended human.
    • ZETA PARTICULAR

      Zeta Particular Classes have a total Power Sum of 3401 to 4200. On Average those in this class would have a max speed of 1000 mph or around mach 1.4, a Lift cap of 12500 lbs or just over 6 tons, and their stikes would do 500 HP of damage. Those classified under this Power Class would have an absolute max speed of 8384 mph just under mach 11, they could lift up to 104.8K pounds or 52.4 tons, and do 4192 HP of damage with just a simple punch, 1.1 times the maximum HP of a fully trained unascended human.[
    • ZETA EXTREMIS

      Zeta Extremis Classes have a total Power Sum of 4201 to 5000, On Average those in this class would have a max speed of 1160 mph or around mach 1.5, a Lift cap of 14500 lbs or just over 7 tons, and their stikes would do 580 HP of damage. Those classified under this Power Class would have an absolute max speed of 9984 mph just over mach 13, they could lift up to 124.8K pounds or 62.4 tons, and do 4992 HP of damage with just a simple punch, 1.3 times the maximum HP of a fully trained unascended human.
    The MDA suggests that all unascended RB refrain from engaging ZETA class entities unless they really know what they're doing. ALL People under the ZETA class have a minimum total Power Sum of 1K and a maximum of 5K, and thus could be a substantial threat to any unascended RB.

    Eta Class

    Entities within Power Classification Eta are almost always magical in nature. They are capable of doing a considerable amount of damage to the world near them and almost always have an enormous wealth of esoteric and Anomalous Knowledge. The newly expanded ETA scale goes from 5K to 10K, with a total power sum of 5K being Eta Tertius, and a total powersum of 10K being Eta Extremis.
    • ETA TERTIUS

      Eta Tertius Classes have a total Power Sum of 5001 to 6000, Those in this class have likely undergone their 4th Ascension Rite having broken their limits 4 times now, making their maximum score be at least 1280. On Average those in this class would have a max speed of 1400 mph or around mach 1.8, a Lift cap of 17500 lbs or just under 9 tons, and their stikes would do 700 HP of damage. Those classified under this Power Class would have an absolute max speed of 11984 mph just over mach 15.6, they could lift up to 149.8K pounds or 74.9 tons, and do 5992 HP of damage with just a simple punch, around 1.57 times the maximum HP of a fully trained unascended human.
    • ETA SECUNDUS

      Eta Secundus Classes have a Total Power Sum of 6001 to 7000. On Average those in this class would have a max speed of 1600 mph or just over mach 2, a Lift cap of 20000 lbs or around 10 tons, and their strikes would do 700 HP of damage. Those classified under this Power Class would have an absolute max speed of 13984 mph just over mach 18.2, they could lift up to 174.8K pounds or 87.4 tons, and do 6992 HP of damage with just a simple punch, almost 2 times the maximum HP of a fully trained unascended human.
    • ETA PRIMA

      Eta Prima Classes have a total Power Sum of 7001 to 8000. On Average those in this class would have a max speed of 1760 mph or around mach 2.2, a Lift cap of 22000 lbs or around 11 tons, and their stikes would do 880 HP of damage. Those classified under this Power Class would have an absolute max speed of 15984 mph just under mach 21, they could lift up to 199.8K pounds or 99.9 tons, and do 7992 HP of damage with just a simple punch, almost 2.5 times the maximum HP of a fully trained unascended human.
    • ETA PARTICULAR

      Eta Particular Classes have a total Power Sum of 8001 to 9000. On Average those in this class would have a max speed of 2160 mph or around mach 2.8, a Lift cap of 27000 lbs or around 13.5 tons, and their strikes would do 1080 HP of damage. Those classified under this Power Class would have an absolute max speed of 17984 mph or around mach 23.4, they could lift up to 224.8K pounds or 112.4 tons, and do 8992 HP of damage with just a simple punch, almost 3 times the maximum HP of a fully trained unascended human.
    • ETA EXTREMIS

      Eta Extremis Classes have a total Power Sum of 9001 to 10K. On Average those in this class would have a max speed of 2160 mph or around mach 2.8, a Lift cap of 27000 lbs or around 13.5 tons, and their strikes would do 1080 HP of damage. Those classified under this Power Class would have an absolute max speed of 17984 mph or around mach 23.4, they could lift up to 224.8K pounds or 112.4 tons, and do 8992 HP of damage with just a simple punch, almost 3 times the maximum HP of a fully trained unascended human.
    RB that have ascended at least four times and trained up to the maximum they can for that ascension make the bottom half of this classification. Natives from this classification are The MDA advise all RB that have not at least ascended 7 times to avoid engagement with Eta class entities if at all possible. ALL Entities under the Eta classifications have a minimum Total Power Sum of 5K and a maximum of 10K.

    Theta Class


    Entities within Power Classification Theta have transcended the physical form entirely and now exist primarily as pure energy. They have reached the apex of their ascension and have become the form that best matches who they were before ascending. Depending on the apex the entity becomes, Iota class entities can hold power to create and destroy at an impressive scale, even able to destroy or create whole universes depending on their choices. The newly expanded THETA scale goes from 10K to 20K, with a total power sum of 10K being Theta Tertius, and a total powersum of 20K being Theta Extremis.
    • THETA TERTIUS

      Theta Tertius Classes have a total Power Sum of 10001 to 12K. Those in this class have likely broken their limits 5 times over and trained themselves up just enough to have hit the singularity trigger and completely transcend the physical form entirely, thus allowing them to exist as pure energy. On Average those in this class would have a max speed of 2560 mph or around mach 3.3, a Lift cap of 32000 lbs or around 16 tons, and their strikes would do 1280 HP of damage. Those classified under this Power Class would have an absolute max speed of 23984 mph or around mach 31.2, they could lift up to 299.8K pounds or 149.9 tons, and do 11992 HP of damage with just a simple punch, around 3.8 times the maximum HP of a fully trained unascended human.
    • THETA SECUNDUS

      Theta Secundus Classes have a Total Power Sum of 12K to 14K, Those in this class have hit the singularity trigger and completely transcend the physical form entirely, and yet this did not satisfy their drive to improve, thus they continued to train their scores more and more. On Average those in this class would have a max speed of 3040 mph or around mach 3.9, a Lift cap of 38000 lbs or around 19 tons, and their strikes would do 1520 HP of damage. Those classified under this Power Class would have an absolute max speed of 27984 mph or around mach 36.4, they could lift up to 349.8K pounds or 174.9 tons, and do 13992 HP of damage with just a simple punch, around 3.8 times the maximum HP of a fully trained unascended human.
    • THETA PRIMA

      Theta Prima Classes have a total Power Sum of 14K to 16K. Those in this class have hit the singularity trigger and completely transcend the physical form entirely, and yet this did not satisfy their drive to improve, as they continued to better themselves more and more On Average those in this class would have a max speed of 3520 mph or around mach 4.5, a Lift cap of 44000 lbs or around 22 tons, and their strikes would do 1760 HP of damage. Those classified under this Power Class would have an absolute max speed of 31984 mph or around mach 41.6, they could lift up to 399.8K pounds or 199.9 tons, and do 15992 HP of damage with just a simple punch, around 5.19 times the maximum HP of a fully trained unascended human.
    • THETA PARTICULAR

      Theta Particular Classes have a total Power Sum of 16K to 18K, Those in this class have hit the singularity trigger and completely transcended the physical form entirely, and yet this did not satisfy their drive to improve, as they continue to better themselves, training more and more. On Average those in this class would have a max speed of 4400 mph or around mach 5.7, a Lift cap of 55000 lbs or around 27.5 tons, and their strikes would do 2200 HP of damage. Those classified under this Power Class would have an absolute max speed of 35984 mph or around mach 46.8, they could lift up to 449.8K pounds or 224.9 tons, and do 17992 HP of damage with just a simple punch, around 5.8 times the maximum HP of a fully trained unascended human.
    • THETA EXTREMIS

      Theta Extremis Classes have a total Power Sum of 18K to 20K, Those in this class have hit the singularity trigger and completely transcended the physical form entirely, and yet this did not saisfy their drive to improve, as they continue to climb higher and higher. On Average those in this class would have a max speed of 4400 mph or around mach 6.31, a Lift cap of 60000 lbs or around 30 tons, and their strikes would do 2400 HP of damage. Those classified under this Power Class would have an absolute max speed of 39984 mph or around mach 52.53, they could lift up to 499.8K pounds or 249.9 tons, and do 19992 HP of damage with just a simple punch, around 6.49x times the maximum HP of a fully trained unascended human.
    RB that have ascended at least 5 times and trained up to the maximum they can for that ascension make up this classification. The MDA advises all RB that have not ascended at least seven times to avoid conflict with Theta classes if at all humanly possible. ALL Entities under the Theta classifcations have a minimum power sum of 10k and a maximum of 20K.

    Iota Class

    Entities under Power Classification Iota have long since transcended the physical form entirely and exist primarily as pure energy. They have became a Novice T2 Apex and have gained even more power depending on the apex the entity became. Iota class entities can hold power to create and destroy at an impressive scale, even able to destroy or create whole universes depending on their choices. The newly expanded IOTA scale goes from 20K to 50K, with a total power sum of 20K being Iota Tertius, and a total powersum of 50K being Iota Extremis.
    • IOTA TERTIUS

      Iota Tertius Classes have a total Power Sum of 20001 to 26K, Those in this class have long since hit the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve, thus they continued to break their limits a 6th time. On Average those in this class would have a max speed of 5200 mph around Mach 6.7, a Lift cap of 65000 lbs or around 32.5 tons, and their strikes would do 2600 HP of damage. Those classified under this Power Class would have an absolute max speed of 51984 mph or around mach 67.75, they could lift up to 649.8K pounds or 324.9 tons, and do 25992 HP of damage with just a simple punch, around 8.43x times the maximum HP of a fully trained unascended human.
    • IOTA SECUNDUS

      Iota Secundus Classes have a Total Power Sum of 26K to 32K. Those in this class have long since hit the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 6560 mph around Mach 8.54, a Lift cap of 82000 lbs or around 41 tons, and their strikes would do 3280 HP of damage, enough to completely zero out the maximum HP of a fully trained unascended human. Those classified under this Power Class would have an absolute max speed of 63984 mph or around mach 83.39, they could lift up to 799.8K pounds or 399.9 tons, and do 31992 HP of damage with just a simple punch, 1.2x the maximum HP for a fully trained human on their 2nd ascension
    • IOTA PRIMA

      Iota Prima Classes have a total Power Sum of 32K to 38K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 8080 mph around Mach 10.53, a Lift cap of 101000 lbs or around 40.5 tons, and their strikes would do 4040 HP of damage, over 30% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 75984 mph almost mach 100, they could lift up to 949.8K pounds or 474.9 tons, and do 37992 HP of damage with just a simple punch, 1.5x the maximum HP for a fully trained human on their 2nd ascension.
    • IOTA PARTICULAR

      Iota Particular Classes have a total Power Sum of 38K to 44K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 8080 mph around Mach 12.51, a Lift cap of 120K lbs or around 60 tons, and their strikes would do 4800 HP of damage, over 38% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 87984 mph around mach 127.70, they could lift up to 1.0998M pounds or 549.9 tons, and do 43992 HP of damage with just a simple punch, 1.7x the maximum HP for a fully trained human on their 2nd ascension, and just under 90% the maximum HP of a fully trained human on their 3rd ascension.
    • IOTA EXTREMIS

      Iota Extremis Classes have a total Power Sum of 44K to 50K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve, thus they continued to break their limits a 7th time. On Average those in this class would have a max speed of 11,200 mph around Mach 14.59, a Lift cap of 140K lbs or around 70 tons, and their strikes would do 5600 HP of damage, over 45% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 99984 mph around mach 130.3, they could lift up to 1.2498M pounds or 624.9 tons, and do 49992 HP of damage with just a simple punch, just over the maximum HP for a fully trained human on their 3rd ascension.
    The MDA advises all RB to avoid any Iota classes that could theoretically be hostile. All Entities under Iota have a minimum Power Sum that starts at 20K and caps out at 50K.

    Kappa Class

    Entities under Power Classification Kappa have already transcended the physical form and primarily exist as pure energy beings, thus granting them a low-level form of immortality. Apexes such as those in class Kappa can create a physical vessel for them to use to manifest on the physical plane if they so choose. This is the case with all entities in Iota and above. The newly expanded KAPPA scale goes from 50K to 100K, with a total power sum of 50K being Kappa Tertius, and a total powersum of 100K being Kappa Extremis.
    • KAPPA TERTIUS

      Kappa Tertius Classes have a total Power Sum of 50001 to 60K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve, thus they continued to break their limits an 8th time and train their potential up even more. On Average those in this class would have a max speed of 12,800 mph around Mach 16.68, a Lift cap of 160K lbs or around 80 tons, and their strikes would do 6400 HP of damage, over 50% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 119984 mph around mach 156.3, they could lift up to 1.4998M pounds or 749.9 tons, and do 59992 HP of damage with just a simple punch, 1.2x the maximum HP for a fully trained human on their 3rd ascension.
    • KAPPA SECUNDUS

      Kappa Secundus Classes have a Total Power Sum of 60K to 70K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 15,200 mph almost mach 20, a Lift cap of 190K lbs or around 95 tons, and their strikes would do 7600 HP of damage, over 61% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 139984 mph around mach 182.4, they could lift up to 1.7498M pounds or 874.9 tons, and do 69,992 HP of damage with just a simple punch, 1.4x the maximum HP for a fully trained human on their 3rd ascension
    • KAPPA PRIMA

      Kappa Prima Classes have a total Power Sum of 70K to 80K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 17,600 mph almost mach 23, a Lift cap of 220K lbs or around 110 tons, and their strikes would do 8800 HP of damage, over 71% the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 159984 mph around mach 208.5, they could lift up to 1.9998M pounds or 999.9 tons, and do 79992 HP of damage with just a simple punch, 1.6x the maximum HP for a fully trained human on their 3rd ascension
    • KAPPA PARTICULAR

      Kappa Particular Classes have a total Power Sum of 80K to 90K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve, thus they continued to break their limits a 9th time and train their potential up even more. On Average those in this class would have a max speed of 20,080 mph around mach 26, a Lift cap of 251K lbs or around 125.5 tons, and their strikes would do 10,040 HP of damage, over 80% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 179,984 mph around mach 234.5, they could lift up to 2.2498M pounds or 1.1249K tons, and do 89992 HP of damage with just a simple punch, 1.82x the maximum HP for a fully trained human on their 3rd ascension
    • KAPPA EXTREMIS

      Kappa Extremis Classes have a total Power Sum of 90K to 100K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still did not saisfy their nigh insatiable drive to improve. On Average those in this class would have a max speed of 22,560 mph almost mach 30, a Lift cap of 282K lbs or around 141 tons, and their strikes would do 11,280 HP of damage, over 90% the maximum HP for a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 199,984 mph around mach 260.64, they could lift up to 2.4498M pounds or 1.2499K tons, and do 99992 HP of damage with just a simple punch, just over 2x the maximum HP for a fully trained human on their 3rd ascension, and just over the maximum HP for a fully trained human on their 4th ascension.

    Lambda Class

    Entities under Lamda function similarly to those under Iota and Kappa; The newly expanded LAMBDA scale goes from 100K to 200K, with a total power sum of 100K being Lambda Tertius, and a total powersum of 200K being Lambda Extremis.
    • LAMBDA TERTIUS

      Lambda Tertius Classes have a total Power Sum of 100001 to 120K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 25,200 mph around mach 32.84, a Lift cap of 315K lbs or around 157.5 tons, and their strikes would do 12,600 HP of damage, enough to oneshot a fully trained human on their 1st ascension. Those classified under this Power Class would have an absolute max speed of 239,984 mph around mach 312.77, they could lift up to 2.9998M pounds or 1.4999K tons, and do 119,992 HP of damage with just a simple punch, 1.2x the maximum HP for a fully trained human on their 4th ascension.
    • LAMBDA SECUNDUS

      Lambda Secundus Classes have a Total Power Sum of 120K to 140K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 30,080 mph almost mach 40, a Lift cap of 376K lbs or around 188 tons, and their strikes would do 15040 HP of damage, over 60% the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 279,984 mph around mach 364.9, they could lift up to 3.4998M pounds or 1.7499K tons, and do 139,992 HP of damage with just a simple punch, 1.4x the maximum HP for a fully trained human on their 4th ascension.
    • LAMBDA PRIMA

      Lambda Prima Classes have a total Power Sum of 140K to 160K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 35,200 mph almost mach 46, a Lift cap of 440K lbs or around 220 tons, and their strikes would do 17600 HP of damage, over 70% the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 319,984 mph around mach 417.04, they could lift up to 3.9998M pounds or 1.9999K tons, and do 159,992 HP of damage with just a simple punch, 1.6x the maximum HP for a fully trained human on their 4th ascension, and over 80% the maximum HP for a fully trained human on their 5th ascension .
    • LAMBDA PARTICULAR

      Lambda Particular Classes have a total Power Sum of 160K to 180K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve, thus they continued to break their limits a 10th time. On Average those in this class would have a max speed of 40,080 mph around mach 52, a Lift cap of 501K lbs or around 250.5 tons, and their strikes would do 20,040 HP of damage, over 80% the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 359,984 mph around mach 469.17, they could lift up to 4.4998M pounds or 2.2499K tons, and do 179,992 HP of damage with just a simple punch, ove 90% the maximum HP for a fully trained human on their 5th ascension.
    • LAMBDA EXTREMIS

      Lambda Extremis Classes have a total Power Sum of 180K to 200K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 45,200 mph around mach 58.9, a Lift cap of 565K lbs or around 282.5 tons, and their strikes would do 22,600 HP of damage, over 90% the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 399,984 mph around mach 521.3, they could lift up to 4.9998M pounds or 2.4999K tons, and do 199,992 HP of damage with just a simple punch, just over the maximum HP for a fully trained human on their 5th ascension.

    Mu Class

    Entities under Mu function similarly to those under classes iota and above; The newly expanded MU scale goes from 200K to 500K, with a total power sum of 200K being Mu Tertius, and a total powersum of 500K being Mu Extremis.
    • MU TERTIUS

      Mu Tertius Classes have a total Power Sum of 200001 to 260K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 50,080 mph around mach 65, a Lift cap of 626K lbs or around 313 tons, and their strikes would do 25,040 HP of damage, just over the maximum HP for a fully trained human on their 2nd ascension. Those classified under this Power Class would have an absolute max speed of 519,984 mph around mach 683.104, they could lift up to 5.1998M pounds or 2.5999K tons, and do 259,992 HP of damage with just a simple punch, 1.3x the maximum HP for a fully trained human on their 5th ascension.
    • MU SECUNDUS

      Mu Secundus Classes have a Total Power Sum of 260K to 320K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 75K MPH or around mach 98.5, a Lift cap of 750K pounds or 375 tons, and their strikes would do 37500 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 639,984 or around mach 840, they could lift up to 6.39984M pounds or 3.19992K tons, and do 319,992 amount of damage with just a simple punch.
    • MU PRIMA

      Mu Prima Classes have a total Power Sum of 320K to 380K, Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 85K MPH or around mach 111.66, a Lift cap of 850k pounds or 425 tons, and their strikes would do 42500 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 759,984 MPH around mach 998.39 or 0.0011 the speed of light, they could lift up to 7.59984M pounds or 3.79992K tons, and do 379,992 HP of damage with just a simple punch.
    • MU PARTICULAR

      Mu Particular Classes have a total Power Sum of 380K to 440K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve, thus they continued to break their limits a 11th time. On Average those in this class would have a max speed of 100K MPH or around mach 131.37, a Lift cap of 1M pounds or 500 tons, and their strikes would do 50,000 HP of damage. T Those classified under this Power Class would likely have an absolute max speed of 879,984 MPH around mach 1156.03 or 0.0013 the speed of light, they could lift up to 8.79984M pounds or 4.39992K tons, and do 439,992 HP of damage with just a simple punch.
    • MU EXTREMIS

      Mu Extremis Classes have a total Power Sum of 440K to 500K. Those in this class have long since surpassed the singularity trigger and completely transcended the physical form entirely, and yet this still has not satisfied their nigh insatiable drive to improve. On Average those in this class would have a max speed of 120K mph or around mach 157.6, a Lift cap of 1.2M pounds or around 600 tons, and their strikes would do 60,000 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 999,984 MPH around mach 1313.68 or 0.0015 the speed of light, they could lift up to 9.99984M pounds or 4.99992K tons, and do 499,992 HP of damage with just a simple punch.

    Nu Class

    Entities under Nu function similarly to those under classes iota and above; The newly expanded NU scale goes from 500K to 1M, with a total power sum of 500K being Nu Tertius, and a total powersum of 1M being Nu Extremis.
    • NU TERTIUS

      Nu Tertius Classes have a total Power Sum of 500001 to 600K, On Average those in this class would have a max speed of 137.5K MPH or around mach 180.63, a Lift cap of 1.375M pounds or 687.5 tons, and their strikes would do 68,750 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.199984M mph around mach 1576.42 or 0.0018 the speed of light, they could lift up to 11.99984M pounds or 5.99992K tons, and do 599,992 HP of damage with just a simple punch.
    • NU SECUNDUS

      Nu Secundus Classes have a Total Power Sum of 600K to 700K, On Average those in this class would have a max speed of 1325K MPH or around mach 423.5802, a Lift cap of 2.193750M pounds or 1,096.875 tons, and their strikes would do 243,750 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.399986M MPH around mach 1824.635, or 0.0021 the speed of light, they could likely lift up to 17.499825M pounds or around 8.7499125K tons, and do 699,993 HP of damage with just a simple punch.
    • NU PRIMA

      Nu Prima Classes have a total Power Sum of 700K to 800K, On Average those in this class would have a max speed of 375K MPH or around mach 488.7464, a Lift cap of 2.531250M pounds or 1,265.625 tons, and their strikes would do 281,250 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.599986M MPH around mach 2085.3, or 0.0024 the speed of light, they could likely lift up to 19.999825M pounds or around 9,999.9125 tons, and do 799,993 HP of damage with just a simple punch.
    • NU PARTICULAR

      Nu Particular Classes have a total Power Sum of 800K to 900K, On Average those in this class would have a max speed of 425K MPH or around mach 553.9125, a Lift cap of 2.868750M pounds or 1,434.375 tons, and their strikes would do 318750 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.799984M MPH around mach 2345.962 or 0.0027 the speed of light, they could likely lift up to 22.499800M pounds or 11,249.9 tons, and do 899,992 HP of damage with just a simple punch.
    • NU EXTREMIS

      Nu Extremis Classes have a total Power Sum of 900K to 1M, On Average those in this class would have a max speed of 475K MPH or around mach 619.0787, a Lift cap of 3.206250M pounds or 1,603.125 tons, and their strikes would do 356250 HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.999984 MPH, mach 2606.626 or 0.003 the speed of light, they could likely lift up to 24.999800M pounds or 12,499.9 tons, and do 999,992 HP of damage with just a simple punch.

    Xi Class

    Entities under Xi function similarly to those under classes iota and above; The newly expanded XI scale goes from 1M to 5M, with a total power sum of 1M being Xi Tertius, and a total powersum of 5M being Xi Extremis.
    • XI TERTIUS

      Xi Tertius Classes have a total Power Sum of 1000001 to 1.8M, On Average those in this class would have a max speed of 700K MPH or around mach 912.3265, a Lift cap of 4.725M pounds or 2,362.5 tons, and their strikes would do 525K HP of damage. Those classified under this Power Class would likely have an absolute max speed of 3.599984M MPH, mach 4691.944 or 0.0054 the speed of light, they could likely lift up to 44.999800M pounds or 22,499.9 tons, and do 1,799,992 HP of damage with just a simple punch.
    • XI SECUNDUS

      Xi Secundus Classes have a Total Power Sum of 1.8M to 2.6M, On Average those in this class would have a max speed of 1.1M MPH or around mach 1433.656, a Lift cap of 7.425M pounds or 3,712.5 tons, and their strikes would do 825K HP of damage. Those classified under this Power Class would likely have an absolute max speed of 5.199984M MPH, mach 6777.262 or 0.0078 the speed of light, they could likely lift up to 64.999800M pounds or 32,499.9 tons, and do 2,599,992 HP of damage with just a simple punch.
    • XI PRIMA

      Xi Prima Classes have a total Power Sum of 2.6M to 3.4M, On Average those in this class would have a max speed of 1.5M MPH or around mach 1954.985, a Lift cap of 10.125M pounds or 5,062.5 tons, and their strikes would do 1.125M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 6.799984M MPH, mach 8862.58 or 0.0101 the speed of light, they could likely lift up to 84.999800M pounds or 42,499.9 tons, and do 3,399,992 HP of damage with just a simple punch.
    • XI PARTICULAR

      Xi Particular Classes have a total Power Sum of 3.4M to 4.2M, On Average those in this class would have a max speed of 1.9M MPH or around mach 2476.315, a Lift cap of 12.825M pounds or 6,412.5 tons, and their strikes would do 1.425M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 8.399984M MPH, mach 10947.9 or 0.0125 the speed of light, they could likely lift up to 104.999800M pounds or 52,499.9 tons, and do 4,199,992 HP of damage with just a simple punch.
    • XI EXTREMIS

      Xi Extremis Classes have a total Power Sum of 4.2M to 5M, On Average those in this class would have a max speed of 2.3M MPH or around mach 2997.644, a Lift cap of 15.525M pounds or 7,762.5 tons, and their strikes would do 1.725M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 9.999984M MPH, mach 13033.22 or 0.0149 the speed of light, they could likely lift up to 124.999800M pounds or 62,499.9 tons, and do 4,999,992 HP of damage with just a simple punch.

    Omicron Level

    The lowest tier of entities that could be considered "Gods" start at level Omicron. Dubbed TCs, they are the least powerful being that could still be considered a God of sorts. The newly expanded OMICRON scale goes from 5M to 10M, with a total power sum of 5M being Omicron Tertius, and a total powersum of 10M being Omicron Extremis.
    • OMICRON TERTIUS

      Omicron Tertius Classes have a total Power Sum of 5M to 6M. On Average those in this class would have a max speed of 2.75M MPH or around mach 3584.14, a Lift cap of 18.5625M pounds or 9,281.5 tons, and their strikes would do 2.0625M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 11.999984M MPH, mach 15639.863 or 0.0209 the speed of light, they could likely lift up to 149.999800M pounds or 74,999.9 tons, and do 5,999,992 HP of damage with just a simple punch.
    • OMICRON SECUNDUS

      Omicron Secundus Classes have a Total Power Sum of 6M to 7M. On Average those in this class would have a max speed of 3.25M MPH or around mach 4235.802, a Lift cap of 21.9375M pounds or 10,968.75 tons, and their strikes would do 2.4375M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 13.999986M MPH, mach 18246.512 or 0.0179 the speed of light, they could likely lift up to 174.999825 pounds or 87,499.9125 tons and do, and do 6.999993M HP of damage with just a simple punch.
    • OMICRON PRIMA

      Omicron Prima Classes have a total Power Sum of 7M to 8M. On Average those in this class would have a max speed of 3.75M MPH or around mach 4887.464, a Lift cap of 25.3125M pounds or 12,656.25 tons, and their strikes would do 2.8125M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 15.999986M MPH, mach 20853.16 or 0.0239 the speed of light, they could likely lift up to 199.999825M pounds or 99,999.9125 Tons, and do 7.999993M HP of damage with just a simple punch.
    • OMICRON PARTICULAR

      Omicron Particular Classes have a total Power Sum of 8M to 9M. On Average those in this class would have a max speed of 4.25M MPH or around mach 5539.125, a Lift cap of 28.6875M pounds or 14,343.75 tons, and their strikes would do 3.1875M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 17.999986M MPH, mach 23459.807 or 0.0268 the speed of light, they could likely lift up to 224.999825M pounds or 112,499.9125 tons, and do 8.999993M HP of damage with just a simple punch.
    • OMICRON EXTREMIS

      Omicron Extremis Classes have a total Power Sum of 9M to 10M. On Average those in this class would have a max speed of 4.75M MPH, a Lift cap of 32.0625M pounds or 16,031.25 tons, and their strikes would do 3.5625M HP amount of damage. Those classified under this Power Class would likely have an absolute max speed of 19.999986M MPH , mach 26066.454 or 0.0298 the speed of light, they could likely lift up to 249.999825M pounds or 124,999.9125 tons, and do 9.999993M HP amount of damage with just a simple punch.

    Pi Class

    Entities under Pi have similar capabilities to those in level Omicron, with more control over them. The newly expanded PI scale goes from 10M to 50M, with a total power sum of 10M being Pi Tertius, and a total powersum of 50M being Pi Extremis.
    • PI TERTIUS

      PI Tertius Classes have a total Power Sum of 10M to 18M. On Average those in this class would have a max speed of 7M MPH, a Lift cap of 47.25M pounds or 23625 tons, and their strikes would do 1.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 35.999986 MPH, they could likely lift up to 449.999825M pounds or 224,999.9125 tons, and do 17.999993M HP of damage with just a simple punch.
    • PI SECUNDUS

      Pi Secundus Classes have a Total Power Sum of 18M to 26M. On Average those in this class would have a max speed of 11M MPH, a Lift cap of 74.25M pounds or 37,125 tons, and their strikes would do 2.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 51.999986M MPH, they could likely lift up to 649,999,825 pounds or 324,999.9125 tons, and do 25.999993M HP of damage with just a simple punch.
    • PI PRIMA

      Pi Prima Classes have a total Power Sum of 26M to 34M. On Average those in this class would have a max speed of 15M MPH, a Lift cap of 101.25M pounds or 50,625 tons, and their strikes would do 3.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 67.999986M MPH, they could likely lift up to 849.999825 pounds or 424,999.9125 tons, and do 33.999993M HP of damage with just a simple punch.
    • PI PARTICULAR

      Pi Particular Classes have a total Power Sum of 34M to 42M. On Average those in this class would have a max speed of 19M MPH, a Lift cap of 128.25M pounds or 64,125 tons, and their strikes would do 4.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 83.999986 MPH, they could likely lift up to 1.049999825B pounds or 524,999.9125 tons, and do 41.999993 HP of damage with just a simple punch.
    • PI EXTREMIS

      Pi Extremis Classes have a total Power Sum of 42M to 50M. On Average those in this class would have a max speed of 23M MPH, a Lift cap of 155.25M pounds or 77,625 tons, and their strikes would do 5.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 99.999986M MPH, they could likely lift up to 1.249999825B pounds or 624,999.9125 tons, and do 49.999993M HP of damage with just a simple punch.

    Rho Class

    Entities under Rho have far more control over the powers they wield and are much more versed like things. The newly expanded RHO scale goes from 50M to 100M, with a total power sum of 50M being Rho Tertius, and a total powersum of 100M being Rho Extremis.
    • RHO TERTIUS

      Rho Tertius Classes have a total Power Sum of 50M to 60M. On Average those in this class would have a max speed of 27.5M MPH, a Lift cap of 185.625M pounds or 92,812.5 tons, and their strikes would do 6.875M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 119.999986M MPH, they could likely lift up to 1.499999825B pounds or 749,999.9125 tons, and do 59.999993M HP of damage with just a simple punch.
    • RHO SECUNDUS

      Rho Secundus Classes have a Total Power Sum of 60M to 70M. On Average those in this class would have a max speed of 32.5M MPH, a Lift cap of 219.375M pounds or 109,687.5 tons, and their strikes would do 8.125M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 139.999986M MPH, they could likely lift up to 1.749999825B pounds or 874,999.9125 tons, and do 69.999993M HP of damage with just a simple punch.
    • RHO PRIMA

      Rho Prima Classes have a total Power Sum of 70M to 80M. On Average those in this class would have a max speed of 37.5M MPH, a Lift cap of 253.125M pounds or 126,562.5 tons, and their strikes would do 9.375M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 159,999,986M MPH, they could likely lift up to 1.99999825B pounds or 999,999.9125 tons, and do 79.999993M HP of damage with just a simple punch.
    • RHO PARTICULAR

      Rho Particular Classes have a total Power Sum of 80M to 90M. On Average those in this class would have a max speed of 42.5M MPH, a Lift cap of 286.875M pounds or 143,437.5 tons, and their strikes would do 10.625M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 179.999986M MPH, they could likely lift up to 2.249999825B pounds or 1.1249999125M tons, and do 89.999993M HP of damage with just a simple punch.
    • RHO EXTREMIS

      Rho Extremis Classes have a total Power Sum of 90M to 100M. On Average those in this class would have a max speed of 47.5M MPH, a Lift cap of 320.625M pounds or 160312.5 tons, and their strikes would do 1.1875M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 199.999986M MPH, they could likely lift up to 2.499999825B pounds or 1.2499999125M tons, and do 99.999993M HP of damage with just a simple punch.

    Sigma Class

    The least powerful of the ancient guardians qualify sigma classes. Sigmas are very *very* powerful and can create and destroy on a nearly unprecedented scale. The newly expanded SIGMA scale goes from 100M to 500M, with a total power sum of 100M being Sigma Tertius, and a total powersum of 500M being Sigma Extremis.
    • SIGMA TERTIUS

      Sigma Tertius Classes have a total Power Sum of 100M to 180M. On Average those in this class would have a max speed of 70M MPH, a Lift cap of 472.5M pounds or 236,250 tons, and their strikes would do 17.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 359.999986M MPH, they could likely lift up to 4.499999825B pounds or 2.2499999125M tons, and do 179.999993M HP of damage with just a simple punch.
    • SIGMA SECUNDUS

      Sigma Secundus Classes have a Total Power Sum of 180M to 260M. On Average those in this class would have a max speed of 110M MPH, a Lift cap of 742.5M pounds or 371,250 tons, and their strikes would do 27.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 519.999986M MPH, they could likely lift up to 6.499999825B pounds or 3.2499999125M tons, and do 259.999993M HP of damage with just a simple punch.
    • SIGMA PRIMA

      Sigma Prima Classes have a total Power Sum of 260M to 340M. On Average those in this class would have a max speed of 150M MPH, a Lift cap of 1.0125B pounds or 506,250 tons, and their strikes would do 37.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 679.999986M MPH, they could likely lift up to 8.499999825B pounds or 4.2499999125M tons, and do 339.999993M HP of damage with just a simple punch.
    • SIGMA PARTICULAR

      Sigma Particular Classes have a total Power Sum of 340M to 420M. On Average those in this class would have a max speed of 190M MPH, a Lift cap of 1.2825B pounds or 641,250 tons, and their strikes would do 47.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 839.999986M MPH, they could likely lift up to 10.499999825B pounds or 5.2499999125M tons, and do 419.999993M HP of damage with just a simple punch.
    • SIGMA EXTREMIS

      Sigma Extremis Classes have a total Power Sum of 420M to 500M. On Average those in this class would have a max speed of 230M MPH, a Lift cap of 1.5525B pounds or 776,250 tons, and their strikes would do 57.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 999.999986M MPH, they could likely lift up to 12.499999825B pounds or 6.2499999125M tons, and do 499.999993M HP of damage with just a simple punch.

    Tau Class

    The oldest and most powerful of the ancient guardians fall under the Tau class. Tau classes can create and destroy on an immense scale, even making their own dimensions or reshaping reality around them. The newly expanded TAU scale goes from 500M to 1T, with a total power sum of 500M being Tau Tertius, and a total powersum of 1T being Tau Extremis.
    • TAU TERTIUS

      Tau Tertius Classes have a total Power Sum of 500M to 600M. On Average those in this class would have a max speed of 275M MPH, a Lift cap of 1.85625B pounds or 928,125 tons, and their strikes would do 68.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.199999986B MPH, they could likely lift up to 14.999999825B pounds or 7.4999999125M tons, and do 599.999993M HP of damage with just a simple punch.
    • TAU SECUNDUS

      Tau Secundus Classes have a Total Power Sum of 600M to 700M. On Average those in this class would have a max speed of 325M MPH, a Lift cap of 2.19375B pounds or 1.096875M tons, and their strikes would do 81.25M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.399999986B MPH, they could likely lift up to 17.499999825B pounds or 8.7499999125M tons, and do 699.999993M HP of damage with just a simple punch.
    • TAU PRIMA

      Tau Prima Classes have a total Power Sum of 700M to 800M. On Average those in this class would have a max speed of 375M MPH, a Lift cap of 2.53125B pounds or 1.265625M tons, and their strikes would do 93.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.599999986B MPH, they could likely lift up to 19.999999825B pounds or 9.9999999125M tons, and do 799.999993M HP of damage with just a simple punch.
    • TAU PARTICULAR

      Tau Particular Classes have a total Power Sum of 800M to 900M. On Average those in this class would have a max speed of 425M MPH, a Lift cap of 2.868750000B pounds or 1.434375M tons, and their strikes would do 106.25M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.799999986B MPH, they could likely lift up to 22.499999825B pounds or 11.2499999125M tons, and do 899.999993M HP amount of damage with just a simple punch.
    • TAU EXTREMIS

      Tau Extremis Classes have a total Power Sum of 900M to 1B. On Average those in this class would have a max speed of 475M MPH, a Lift cap of 3.20625B pounds or 1.603125M tons, and their strikes would do 118.75M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.999999986B MPH, they could likely lift up to 24.999999825B pounds or 12.4999999125M tons, and do 999.999993M HP of damage with just a simple punch.

    Upsilon Class

    Upsilon classes are just below the Ancients in power. An excellent example of an Upsilon class would have been Isha Bravesoul before she attained her Phoenix Reborn state. The newly expanded UPSILON scale goes from 1B to 10B, with a total power sum of 1B being Upsilon Tertius, and a total powersum of 5B being Upsilon Extremis.
    • UPSILON TERTIUS

      Upsilon Tertius Classes have a total Power Sum of 1B to 2B. On Average those in this class would have a max speed of 750M MPH, a Lift cap of 5.0625B pounds or 2.53125M tons, and their strikes would do 187.5M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 3.999999986B MPH, they could likely lift up to 49.999999825B pounds or 24.9999999125M tons, and do 1.999999993B HP of damage with just a simple punch.
    • UPSILON SECUNDUS

      Upsilon Secundus Classes have a Total Power Sum of 2B to 4B. On Average those in this class would have a max speed of 1.5B MPH, a Lift cap of 10.125B pounds or 5.0625M tons, and their strikes would do 375M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 7.999999986B MPH, they could likely lift up to 99.999999825B pounds or 49.9999999125M tons, and do 3.999999993B HP of damage with just a simple punch.
    • UPSILON PRIMA

      Upsilon Prima Classes have a total Power Sum of 4B to 6B. On Average those in this class would have a max speed of 2.5B MPH, a Lift cap of 16.875B pounds or 8.4375M tons, and their strikes would do 625M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 11.999999986B MPH, they could likely lift up to 149.999999825B pounds or 74.9999999125M tons, and do 5.999999993B HP of damage with just a simple punch.
    • UPSILON PARTICULAR

      Upsilon Particular Classes have a total Power Sum of 6B to 8B. On Average those in this class would have a max speed of 3.5B MPH, a Lift cap of 23.625B pounds or 11.8125M tons, and their strikes would do 875M HP of damage. Those classified under this Power Class would likely have an absolute max speed of 15.999999986B MPH, they could likely lift up to 199.999999825B pounds or 99.9999999125M tons, and do 7.999999993B HP of damage with just a simple punch.
    • UPSILON EXTREMIS

      Upsilon Extremis Classes have a total Power Sum of 8B to 10B. On Average those in this class would have a max speed of 4.5B MPH, a Lift cap of 30.375B pounds or 15.1875M tons, and their strikes would do 1.125B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 19.999999986B MPH, they could likely lift up to 249.999999825B pounds or 124.9999999125M tons, and do 9.999999993B HP of damage with just a simple punch.

    Phi Class

    The Ancients themselves qualify as Phi class. They were responsible for creating the metaverse at large and hold the powers to match that, being able to practically think people out of existence. The newly expanded PHI scale goes from 10B to 100B, with a total power sum of 10B being Upsilon Tertius, and a total powersum of 100B being Upsilon Extremis.
    • PHI TERTIUS

      Phi Tertius Classes have a total Power Sum of 10B to 28B. On Average those in this class would have a max speed of 9.5B MPH, a Lift cap of 64.125B pounds or 32.0625M tons, and their strikes would do 2.375B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 55.999999986B MPH, they could likely lift up to 699.999999825B pounds or 349.9999999125M tons, and do 27.999999993B HP of damage with just a simple punch.
    • PHI SECUNDUS

      Phi Secundus Classes have a Total Power Sum of 28B to 46B. On Average those in this class would have a max speed of 18.5B MPH, a Lift cap of 124.875B pounds or 62.4375M tons, and their strikes would do 4.625B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 91.999999986B MPH, they could likely lift up to 1.149999999825T pounds or 574.9999999125M tons, and do 45.999999993B HP of damage with just a simple punch.
    • PHI PRIMA

      Phi Prima Classes have a total Power Sum of 46B to 64B. On Average those in this class would have a max speed of 27.5B MPH, a Lift cap of 185.625B pounds or 92.8125M tons, and their strikes would do 6.875B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 127.999999986B MPH, they could likely lift up to 1.599999999825T pounds or 799.9999999125M tons, and do 63.999999993B HP of damage with just a simple punch.
    • PHI PARTICULAR

      Phi Particular Classes have a total Power Sum of 64B to 82B. On Average those in this class would have a max speed of 36.5B MPH, a Lift cap of 246.375B pounds or 123.1875M tons, and their strikes would do 9.125B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 163.999999986B MPH, they could likely lift up to 2.049999999825T pounds or 1.0249999999125B tons, and do 81.999999993B HP of damage with just a simple punch.
    • PHI EXTREMIS

      Phi Extremis Classes have a total Power Sum of 82B to 100B. On Average those in this class would have a max speed of 45.5B MPH, a Lift cap of 307.125B pounds or 153.5625M tons, and their strikes would do 11.375B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 199.999999986B MPH, they could likely lift up to 2.499999999825T pounds or 1.2499999999125B tons, and do 99.999999993B HP of damage with just a simple punch.

    Chi Class

    Entities under the Chi class can even overpower the ancients themselves. The enigmatic formless entity known only as "The Voice" is said to be an example of a Chi class. The newly expanded CHI scale goes from 100B to 1T, with a total power sum of 100B being Chi Tertius, and a total powersum of 1T being Chi Extremis.
    • CHI TERTIUS

      Chi Tertius Classes have a total Power Sum of 100B to 280B. On Average those in this class would have a max speed of 95B MPH, a Lift cap of 641.25B pounds or 320.625M tons, and their strikes would do 23.75B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 559.99999986B MPH, they could likely lift up to 6.99999999825T pounds or 3.499999999125B tons, and do 279.99999993B HP of damage with just a simple punch.
    • CHI SECUNDUS

      Chi Secundus Classes have a Total Power Sum of 280B to 460B. On Average those in this class would have a max speed of 185B MPH, a Lift cap of 1.24875T pounds or 624.375M tons, and their strikes would do 46.25B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 919.99999986B MPH, they could likely lift up to 11.49999999825T pounds or 5.749999999125B tons, and do 459.99999993B HP of damage with just a simple punch.
    • CHI PRIMA

      Chi Prima Classes have a total Power Sum of 460B to 640B. On Average those in this class would have a max speed of 275B MPH, a Lift cap of 1.85625T pounds or 928.125M tons, and their strikes would do 68.75B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.27999999986T MPH, they could likely lift up to 15.99999999825T pounds or 7.999999999125B tons, and do 639.99999993B HP of damage with just a simple punch.
    • CHI PARTICULAR

      Chi Particular Classes have a total Power Sum of 640B to 820B. On Average those in this class would have a max speed of 365B MPH, a Lift cap of 2.46375T pounds or 1.231875B tons, and their strikes would do 91.25B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.63999999986T MPH, they could likely lift up to 20.49999999825T pounds or 10.249999999125B tons, and do 819.99999993B HP of damage with just a simple punch.
    • CHI EXTREMIS

      Chi Extremis Classes have a total Power Sum of 820B to 1T. On Average those in this class would have a max speed of 455B MPH, a Lift cap of 3.07125T pounds or 1.535625B tons, and their strikes would do 113.75B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.99999999986T MPH, they could likely lift up to 24.99999999825T pounds or 12.499999999125B tons, and do 999.99999993B HP of damage with just a simple punch.

    Psi Class

    Entities under PSI are nearly the strongest entities in existence and can go toe to toe with every other card in the deck. The vessel, Dianna, in her bound form, is a prime example of a PSI class. The newly expanded PSI scale goes from 1T to 10T, with a total power sum of 100B being PSI Tertius, and a total power sum of 1T being PSI Extremis.
    • PSI TERTIUS

      Psi Tertius Classes have a total Power Sum of 1T to 2.8T. On Average those in this class would have a max speed of 950B MPH, a Lift cap of 6.4125T pounds or 3.20625B tons, and their strikes would do 237.5B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 5.5999999986T MPH, they could likely lift up to 69.9999999825T pounds or 34.99999999125B tons, and do 2.7999999993T HP of damage with just a simple punch.
    • PSI SECUNDUS

      Psi Secundus Classes have a Total Power Sum of 2.8T to 4.6T. On Average those in this class would have a max speed of 1.85T MPH, a Lift cap of 12.4875T pounds or 6.24375B tons, and their strikes would do 462.5B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 9.1999999986T MPH, they could likely lift up to 114.9999999825T pounds or 57.49999999125B tons, and do 4.5999999993T HP of damage with just a simple punch.
    • PSI PRIMA

      Psi Prima Classes have a total Power Sum of 4.6T to 6.4T. On Average those in this class would have a max speed of 2.75T MPH, a Lift cap of 18.5625T pounds or 9.28125B tons, and their strikes would do 687.5B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 12.7999999986T MPH, they could likely lift up to 159.9999999825T pounds or 79.99999999125B tons, and do 6.3999999993T HP of damage with just a simple punch.
    • PSI PARTICULAR

      Psi Particular Classes have a total Power Sum of 6.4T to 8.2T. On Average those in this class would have a max speed of 3.65T MPH, a Lift cap of 24.6375T pounds or 12.31875B tons, and their strikes would do 912.5B HP of damage. Those classified under this Power Class would likely have an absolute max speed of 19.9999999986T MPH, they could likely lift up to 204.9999999825T pounds or 102.49999999125B tons , and do 8.1999999993T HP of damage with just a simple punch.
    • PSI EXTREMIS

      Psi Extremis Classes have a total Power Sum of 8.2T to 10T. On Average those in this class would have a max speed of 4.55T MPH, a Lift cap of 30.7125T pounds or 15.35625B tons, and their strikes would do 1.1375T HP of damage. Those classified under this Power Class would likely have an absolute max speed of 19.9999999986T MPH, they could likely lift up to 249.9999999825T pounds or 124.99999999125B tons, and do 9.9999999993T HP of damage with just a simple punch.

    Ωmega Class

    Entities under Omega have reached the highest power class on the board and are stronger than even the vessel herself was while bound. While it was once believed no one has ever reached the Omega class, the recent rediscovery of the Celestials' existence has put this belief into question. Every single one of the Celestials qualifies as Omega Class, and Diana herself has even managed to reach this class once she broke free of the binds holding her back. Omega classes have at least 10T in power sum, making them by far the most powerful entities in existence. The newly expanded ΩMEGA scale goes from 10T onward, with a total power sum of 10T being Omega Tertius, and a total power sum of 10q being Omega Extremis, anything beyond that would have a Grade number based on how many times stronger they are than an Omega Extremis.
    • ΩMEGA TERTIUS

      Omega Tertius Classes have a total Power Sum of 10T to 100T. On Average those in this class would have a max speed of 27.5T MPH , a Lift cap of 185.625T pounds or 92.8125B tons, and their strikes would do 6.875T HP of damage. Those classified under this Power Class would likely have an absolute max speed of 199.999999999986T MPH, they could likely lift up to 2.499999999999825q pounds or 1.249999999999913T tons, and do 99.9999999993T HP of damage with just a simple punch.
    • ΩMEGA SECUNDUS

      Omega Secundus Classes have a Total Power Sum of 100T to 500T. On Average those in this class would have a max speed of 150T MPH, a Lift cap of 1.0125q pounds or 506.250B tons, and their strikes would do 37.5T HP of damage. Those classified under this Power Class would likely have an absolute max speed of 999.999999999986T MPH, they could likely lift up to 1.249999999999983e+16 pounds or 6.249999999999913T tons, and do 499.9999999993T HP of damage with just a simple punch.
    • ΩMEGA PRIMA

      Omega Prima Classes have a total Power Sum of 500T to 1q. On Average those in this class would have a max speed of 375T MPH, a Lift cap of 2.53125q pounds or 1.265625T tons, and their strikes would do 93.75T HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.999999999999986q MPH, they could likely lift up to 2.499999999999983e+16 pounds or 12.49999999999991T tons, and do 999.9999999993T HP of damage with just a simple punch.
    • ΩMEGA PARTICULAR

      Omega Particular Classes have a total Power Sum of 1q to 100q. On Average those in this class would have a max speed of 25.25q MPH, a Lift cap of 170.437q pounds or 85.21875T tons, and their strikes would do 6.3125q HP of damage. Those classified under this Power Class would likely have an absolute max speed of 199.999999999999986q MPH, they could likely lift up to 2.499999999999999825e+18 pounds or 1.2499999999999999125e+15 tons, and do 99.9999999993q HP of damage with just a simple punch.
    • ΩMEGA EXTREMIS

      Omega Extremis Classes have a total Power Sum of 100q to 1Q. On Average those in this class would have a max speed of 275q MPH, a Lift cap of 1.85625Q or 928.125T tons, and their strikes would do 68.75q HP of damage. Those classified under this Power Class would likely have an absolute max speed of 1.999999999999999986Q MPH, they could likely lift up to 24.999999999999999825Q pounds or 12.4999999999999999125q tons, and do 999.9999999993q HP of damage with just a simple punch.

    Postface

    And that about covers everything for our 3rd book. We hope this helps explain the concepts of Power Sums and give a better view of the various Power Classifications. In the next book, we'll cover the power of Will, Efficiency, the net cost law, as well as something else quite special. Until next time though, I'll see you in the Nexus.

    This is a Stub

    History is written by the victors, but those who do not know the truth are condemned to repeat the mistakes of those who came before them

    This entry is a Stub and will be expanded on in the future.

    Rift Born Entry

    Welcome to the Genesis Chamber, the front door to the Nexus

    This entry is for a Rift Born, an entity who has arrived here via the Genesis Chamber. Their story has only just begun, so expect this entry to be updated quite often as their story unfolds within the vast expanse.

    WIP Character Entry

    Your story has only just begun.

    This is an entry about an individual who's story is only just begun and will be expanded upon regularly. Be sure to check back often as there might be new things to learn about this particular individual.

    Brought to you straight from the 6th era by the NGLoI Team. For More info on the fantastic team behind this project: check Meet the Team


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